Wizard's Crown

Academic Matt Barton describes Wizard's Crown as "probably the most hardcore RPG of its time" and "one of the most sophisticated tactical CRPGs ever designed".

This combat system influenced SSI's later Gold Box series of RPGs, but it was streamlined and simplified.

There are three special series of weapons which can be enchanted to become progressively more powerful: SSI sold 47,676 copies of Wizard's Crown in North America,[4] and it was the company's second best-selling Commodore game as of late 1987.

in 1986 favorably reviewed Wizard's Crown, describing it as "probably the most unusual fantasy game to hit the market in some time".

Citing its graphics and detailed combat, the magazine stated that the game "that will excite and challenge even the most seasoned veteran of fantasy warfare".

The reviewers "recommend this offering as one that truly presents a most positive view of fantasy role-playing as played on a computer system.

"[12] Jerry Pournelle named Wizard's Crown his personal game of the month for February 1988, approving of its detailed combat, graphics, and interesting quest and puzzles.

Atari 8-bit screenshot