Game data could be saved and transferred forward to later scenarios in order to influence events and obtain rewards in-game, a mechanic marketed as the "Synchronicity system".
[4] Each scenario utilizes the same core gameplay mechanics, but follows a different character's perspective of the overarching narrative in a shared game world.
In North America and Europe, only the first entry, Scenario 1, was translated into English, and was simply titled Shining Force III for its release in mid-1998.
The game was generally well-received, albeit with relatively limited sales due to its release late in the Saturn's lifespan.
Depending on its location relative to enemies and to allies, a unit can also perform one action: attack, cast a spell, use an item, or search the area.
[7] This gameplay mode is essentially a Japanese-style traditional RPG, along the lines of Final Fantasy or Dragon Quest, although there are no labyrinths and few puzzles to solve.
They opposed Emperor Domaric's totalitarian policies, which disenfranchised a large number of people, creating a huge disparity between the wealthy and the poor.
As the game begins, Synbios is part of a military force representing Aspinia at a peace conference in the neutral city of Saraband.
Due to manipulation by outside forces - later discovered to be connected with a religious cult known as the "Bulzome Sect" - full-scale war breaks out again between Aspinia and Destonia.
As it becomes clear that the sect is trying to kill Gracia, a child intended to become the next god-like existence called an Innovator, Julian takes on the task of protecting him and helping him realize his destiny.
Camelot issued a supplemental piece of software, Shining Force III Premium Disk, to Japanese players who submitted proof of purchase for the full trilogy.
The Premium Disk included concept art, a character model viewer, and bonus battles to play with data imported from prior Shining Force III scenario discs.
While Bellfield mentioned Shining Force III was "a perfect example of the type of title that we believe could sell very well on the PSX/PS one platform", no such release ever materialized.
"[15] In their review of the U.S. release, Next Generation stated that "Like Saturn itself, Shining Force III will end up being an effort that was underproduced, underrated, but fun as hell.
[19] GameSpot's Peter Bartholow gave credit to the game's long playtime and numerous secret characters and weapons, and felt it could have been a system seller had it come out before the Saturn was effectively dead.