Shining Wisdom

A series of lies and deceptions on his part unexpectedly places him as the foremost obstacle to the schemes of the dark elf wizard, Pazort.

Pazort and his followers intend to destroy the world by summoning the Giant, Seeega (referred to as "the Dark Titan" in the North American translation), and to do so they first must use Princess Satera to get at an orb held by King Odegan.

Sarah and Kazin, who were playable characters in Shining Force II, are roaming the continent in a hunt for Zeon's remaining henchmen.

Shining Wisdom was originally designed for the Mega Drive, and adapted for the Sega Saturn at the last minute, presumably in order to bolster the new system's library of games.

The four reviewers of Electronic Gaming Monthly lambasted Shining Wisdom, citing mediocre and outdated graphics, a lack of originality, and the linearity of the quest.

They also criticized the Working Designs translation for its ridiculing of other games on the market, remarking, "Considering the lackluster quality of this generic title, they have a lot of nerve.

However, he added it has "a long, involved storyline, a variety of lands to explore, and high play value", and concluded it would make a decent holdover title until more genuinely next generation games in the genre arrived.

The reviewer criticized the boring story and dialogue, overly cutesy enemies, and the needlessly difficult to master acceleration skill, and remarked that the game's mediocrity particularly stood out against competition like Mystaria and Working Designs' own Iron Storm.

[8] Rad Automatic of Sega Saturn Magazine praised the "fast-moving and intriguing" storyline, and the ability to control the direction of the plot through yes/no questions.

Gameplay screenshot.