While playing, you can change your camera to point in multiple different camera angles, rather than the standard control panel and external view found in most simulators of the time, including a view that can allow the player can also look out of any of the cockpit windows, including back into the payload bay when retrieving or releasing satellites, and some of the CCTV cameras on the Remote Manipulator System.
The developers also provide in-game information and diagrams on each of the major Space Shuttle systems, and the publishers also supplied a game manual and a large poster showing the control panels.
The game was released with numerous bugs and issues, particularly with the autopilot often not working as intended, leading to peculiar re-entry trajectories.
[citation needed] Stanley Trevena from Computer Gaming World applauded the level of detail accomplished in Shuttle,[2] and stated that "Players with an interest in space and hard-core simulation fans alike will blast off into orbit with this new simulation from Virgin.
"[3] The magazine ran it in their 1992 "Simulation of the year", which ultimately went to Falcon 3.0 by Spectrum Holobyte.