SimCity Creator follows the basic SimCity formula that sees players managing a city and placing residential, commercial, and industrial zones for buildings in addition to facilities such as police stations, hospitals, seaports, and stadiums.
Players are also able to customize the look of their buildings by choosing from several themes for the city such as Egyptian, Roman, Japanese, European, Las Vegas, and near-future styles, in addition to ones that result in a crystal or confectionery-like appearance to buildings, along with unique soundtracks to go along with each theme.
[2] In contrast to the DS title of the same name, players are not able to greatly advance the technology of the city short of the examples above.
Players were able to share their cities through WiiConnect24,[2] and the game's advisors were redesigned to resemble MySims characters.
Players may tackle disasters including dinosaurs, giant robots, tornadoes, aliens, fires, and meteorite impacts.
Roads and streets are basic lines of transportation that cars, buses and trucks drive on.
Subways are underground railways so they do not require buildings to be bulldozed, which makes it a more sensible choice for dense cities.