This can be achieved by ensuring that water supply, trees, farm crops, and the recycling/air quality program remain well maintained and well funded, with the allocation of "credits" given at each stint.
If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if a water supply is not sufficiently provided.
This aspect of the game may be compared with the annual or monthly budgets seen in SimCity; however, there are no signs of actual currency used in SimTown aside from the credits allocated for the external resources; there is no monetary cost associated with landscaping or the construction of buildings.
If residents are unable to find jobs after a while, indications of their long-term unemployment will show when their home rots and is eventually reduced to rubble (and its inhabitants move out).
[3] Next Generation reviewed the Macintosh version of the game, rating it 1 star out of five, calling it "A good title for parents whose kids spend too much time on the computer.