Skitchin'

Skitchin' is a 1994 racing video game developed and published by Electronic Arts (EA) for the Sega Genesis.

Skitchin' was developed by EA's Canadian division, who repurposed the engine of the Road Rash series to capitalize on its success.

The creation of the game's visuals involved rotoscoping an experienced skater and recruiting the services of teen-aged graffiti artists.

[1][2] During a race, the skater can accelerate, jump, crouch, attack neighboring racers, and engage in skitching, the act of clutching onto a moving vehicle's bumper to gain momentum.

[3][4] Weapons such as nunchaku, chains, pipes, crowbars, whips, and baseball bats can be picked up off the road and used to attack opponent racers.

[6] The skater begins the game with $100,[7] and earns more money by winning races, skitching on various cars, performing complex tricks, and knocking down opponents in combat.

[11][14] After the team rented a warehouse and set up a series of ramps, Snowden spent several days videotaping Manering performing a collection of moves, which were rotoscoped for the game's characters.

After finding a phone number on one of the walls, the team came into contact with Carlos Zelaya, Zack Benwell, and Nelson Garcia.

[11] The game's audio artist, Jeff van Dyck,[12] was not initially knowledgeable of the genre, but developed a taste for it after being locked in a room and listening to a collection of CDs of bands from Seattle's grunge scene.

EA associate publicist Fiona Murphy recounted, "The American Slang Dictionary defines the word bitchin' as 'good, excellent, superior.'

[18] Critics were divided on the game's soundtrack; Mister Blister and Armstrong praised its variety and exhilarating nature,[1][2] while the Mean Machines Sega reviewers dismissed its "lukewarm thrashy style" as being suitable for "those with defective tastes",[15] and Constant derided the music as weak, remarking that "if you're going out skating, you're more likely to listen to Schoolly D or Rocket from the Crypt, not the lame boops, beeps and beats of a bad video-game soundtrack".

An example of gameplay in Skitchin '