Edge Games

These included Firebirds (Phoenix), Ostron (Joust) and Monsters in Hell (Space Panic) which reached the top 10 charts in 1983.

[10][11] In 1984, Langdell announced an offshoot of Softek called The Edge - a "creative group" of freelance artists, programmers and musicians.

[14][15] Quo Vadis was reported to be the "largest arcade-adventure yet seen on a micro"[16] and was promoted with a prize of a gold and silver sceptre with an estimated value of £10,000 for the first person to complete the game.

Starbike was extremely similar to Lunar Jetman,[20][21][22] Psytraxx drew unfavorable comparisons with Atic Atac[22][23] and Brian Bloodaxe was a Jet Set Willy-style[24][25] platform game.

Fairlight, a number one game on the ZX Spectrum in 1985,[26] originated in attempts to replicate the Filmation system used by Knight Lore.

[27] Programmer Bo Jangeborg later alleged that Softek withheld royalty payments for the game unless he signed up to produce further titles.

[28] In 1986, Bobby Bearing received glowing reviews with many comparing it to Spindizzy and Marble Madness[29][30][31] although the programmers stated that it was inspired by Knight Lore as well as the arcade game Q*Bert.

[32] By the end of the year,[33] the company had published their first officially licensed arcade conversion, Konami's Shao-Lin's Road (marketing it as the "follow-up" to Yie Ar Kung Fu[34]), and Fairlight II was released to critical acclaim.

[35][36][37] It was later revealed that Fairlight II had been released without Bo Jangeborg's approval, and in an unfinished state with a number of bugs, one of which meant the game could not be completed.

[38] A new label, Ace was created to publish conversions of Sega's Alien Syndrome and Taito's Soldier of Light and Darius.

[42] Darius + saw the first introduction of a new logo for The Edge designed by illustrator Rodney Matthews[43] who also produced the cover artwork for the game.

In May 2009, French indie game developer Mobigame had their iOS title Edge[53] removed from Apple's App Store in the US and the UK due to lawsuit threats by Tim Langdell.

[60] The game was eventually put back on the App Store in UK and US markets on October 7, 2009, under the title Edge by Mobigame.

Speaking with Kotaku, Papazian said, "On the legal side, (Langdell) cannot claim anything against "Edge by Mobigame" and Apple knows that, so we hope everything will be alright now.

[66]Electronic Arts (EA) petitioned the United States Patent and Trademark Office (USPTO) to cancel a range of registrations associated with Edge Games and Future Publishing on September 11, 2009.

[84][85] EA disclosed the terms of the settlement to Microsoft Corporation in 2024, which in turn filed these as part of its defence against a trademark claim by Langdell.

The settlement terms forbid Edge Games or any related entities from registering the aforementioned trademarks in any class, in any jurisdiction, at any point in the future.

When this was exposed by the claimant's expert he constructed an elaborate explanation and created disk 3, having learned from the Report how to avoid the mistakes he made the first time.

"[87] In two lengthy missives sent to online games publications, Langdell indicated that he had lodged an appeal, placing the blame for his actions with Future and the responsibility for his loss with a "gullible" judge [88] who had made "almost 100 errors of fact and law".

Nevertheless, Namco had already decided to use the name Soul Blade for the PlayStation version in the United States and Europe to avoid potential complications, with the name Soulcalibur being used on all sequels for the same reason.

[93] In the suit, Cybernet states that they were contacted by Tim Langdell beginning in January 2009 and that he asserted his ownership of the term "Edge."