Planet's Edge

Planet's Edge is a 1992 space science fiction role-playing video game developed by New World Computing with Eric Hyman as the lead designer.

A scientific research team based on the Moon determines that the only way to bring the Earth and all its inhabitants back involves recreating this failed experiment, but experimental apparatus, called the Centauri Drive, has been destroyed in this accident.

The game world divides the interstellar space surrounding the Sun into eight sectors characterized by particular alien civilizations possessing varying degrees of technological sophistication.

The player controls the team members from an overhead isometric view similar to that used in a number of other role-playing video games including Ultima VI.

[5] Following Neal Hallford's work on Tunnels & Trolls: Crusaders of Khazan, he was promoted to designer by New World Computing founder Jon Van Caneghem and was tasked with beginning development on both Planet's Edge and Might and Magic III: Isles of Terra.

However, Ron Bolinger was later brought in to complete the design of Might and Magic III so that Hallford could focus his efforts on Planet's Edge's story, dialogue and game maps.

In another review published in PC Magazine, Barry Brenesal is generally positive about the game, but considers its "single weak element" to be its handling of ground character movement.

May, writing for Compute!, declared the game to be a "minor masterpiece of size, imagination, and diversity of play" marred by a "few rough spots" including "a clumsy, limited character interface" for controlling team members during planetary exploration.