New World Computing

[4] Amidst financial hardship, the 3DO Company laid off a large portion of the staff of New World Computing on April 15, 2002.

[7] As an in-house development studio of the 3DO Company, New World Computing ceased to exist with the dissolution of its parent organization.

[9] The third installment, Might and Magic III: Isles of Terra was released in 1991 and was the first game in the series designed specifically for MS-DOS-based computers, although ports were released for a variety of other systems, including the classic Mac OS, Super Nintendo Entertainment System, and the Sega Mega Drive.

[15] In late 2001, Might and Magic VIII was released for the PlayStation 2 video game console in the Japanese market only, courtesy of developer Imagineer.

[citation needed] Similarly, a number of Might and Magic spin-off titles have been produced since the dissolution of New World Computing by Ubisoft and its associates.

[20] In 1990, New World Computing released King's Bounty, a turn-based tactical role-playing game, for the Apple II, MS-DOS, Mac, Commodore 64, and Amiga.

Four years later, New World would revisit the basic mechanics of the home-computer versions of King's Bounty with Heroes of Might and Magic: A Strategic Quest, released for MS-DOS.

An expansion pack, entitled The Price of Loyalty was designed by Cyberlore Studios and released by New World Computing in 1997 for Windows 95 only.

The company also served as the publisher for a number of games, including Spaceward Ho!, developed by Delta Tao Software, and Empire Deluxe by Mark Baldwin and Bob Rakowsky.

After being absorbed into the 3DO Company, New World Computing devoted its energies solely to game development, and worked exclusively on the Might and Magic franchise thereafter.

Published by U.S. Gold, it was not particularly successful from a financial perspective but notable as a departure from the company's traditional field of role-playing video games.