The Majesty of Colors

[2] Weir claims to have been inspired by a competition on indie game forum TIGSource themed around H. P. Lovecraft's commonplace book.

"[2] In deciding on the art style, Weir drew inspiration from Daniel Benmergui's Flash game I Wish I Were the Moon, "which had similarly surreal premises and simple gameplay".

Weir stated that although he is pleased with his experiences with FlashGameLicence, most of the sponsorship interest in the game came as a result of his direct emails.

[2] The game was first posted on FlashGameLicence on November 15, 2008 and a sponsorship deal with Kongregate worth "several thousand dollars" was finalized a month later.

[2] The Majesty of Colors was critically well received and gained endorsements on sites ranging from Kotaku to Penny Arcade.

Said Weir, "I think that Majesty’s appeal is that it provides a very unified aesthetic, and makes players feel what it would be like to be a titanic, tentacled horror from beneath the waves who really only wants to be loved.

[5] Play This Thing described Majesty as "a poetic exploration of alienation and social interaction" and a "precious snowflake of content that unfolds like one of those paper-folded fortune tellers kids play with", but complained that ultimately all decisions in the game result in one of only five endings, creating an incentive to game the experience.