Sophie's World is a 1997 educational adventure game developed by The MultiMedia Corporation and published by Voyager.
It is an adaptation of the novel Sophie's World by Norwegian writer Jostein Gaarder.
Sam Deane created a game engine from scratch to present the scenes.
Simon Jenkins wrote the natural language engine for the in-game instant message application.
[3] Quandaryland's Steve Ramsey wrote that while the game only took an hour to complete, he didn't have a desire to stay in the world for longer.