Spell Law is a role-playing game supplement first published by Iron Crown Enterprises (ICE) in 1981 and written by Peter C. Fenlon, Jr., S. Coleman Charlton, and Terry K. Amthor, with Steven E. Moffat.
It received mixed reviews in game periodicals including Ares, Different Worlds, The Space Gamer, and Dragon.
Spell Law was written by Peter C. Fenlon, Jr., S. Coleman Charlton, and Terry K. Amthor, with Steven E. Moffat, and was published by Iron Crown Enterprises in 1981 as a boxed set with four 24-page books and 8 sheets of tables.
(Character classes who are not "pure" spellcasters, such as paladins and rangers, can never learn spells above 5th level.)
In the November 1981 edition of Ares (Issue #11), Eric Goldberg was not pleased with Spell Law, saying that it was "a good example of how a promising company can follow success with botchery."
Walker concluded that the sheer number of spells and the logical method of learning them "make it worth the purchase price, if they are what your game requires.
"[2] In the August 1984 edition of Dragon (Issue #88), Arlen Walker was impressed with the variety of spells, and found that the "spell-casting system is somewhat more complicated than in other games, but not unplayably so.