Spice World (video game)

[3] The game also contains a dozen interviews along with other entertaining moments, such as Geri Halliwell groping the buttocks of the then-Prince Charles, and the girls wreaking havoc on a Japanese talk-show.

The game starts out in the Mixing Room, where the player chooses the song the group will perform and the order each of its nine sections will be played.

[8] Source: [9] After seeing PaRappa the Rapper (1997) attract new types of users to the PlayStation market in Japan, Sony Computer Entertainment Europe thought they could do the same with the European market by creating and releasing a music video game; this inspired them to convince 19 Entertainment to produce a game featuring the girl group Spice Girls, a brand with enough leverage to be endorsed by Walker's Crisps, Pepsi Cola, and Asda.

[10] Spice World was developed by Sony Computer Entertainment Europe's internal team at Soho, using the same lighting engine as their previous game Porsche Challenge (1997).

Unlike most Sony PlayStation games at the time which "were almost exclusively bought by men," Spice World was mostly purchased by "mothers and daughters".

[20][21] GameSpot stated that its limited amount of samples in the mixing feature, including "few bridges" and "sung lines cut off halfway through," lead to "choppy, amateurish" tracks.

[20] J.C. Herz of The New York Times criticized Spice World for the same reason he disliked similar interactive music video games starring celebrity artists, for the mixture of "recycled content with the illusion of choice, the fake empowerment of mixing your own version of someone else's music with a keyboard or a joystick".