Spindizzy is an isometric video game released for several 8-bit home computers in 1986 by Electric Dreams Software.
The game takes place in a fictional landscape of interconnected stages suspended in a dimensional space.The player controls a probe called a Gyroscopic Environmental Reconnaissance And Land-Mapping Device (GERALD), via keyboard commands or a joystick.
[9] The company sold Spindizzy's compilation rights not long after obtaining them, which reduced the amount of royalties to Shirley and Electric Dreams.
Shirley eventually severed the contract with Activision, citing late royalty payments among other actions he disagreed with.
James Hague of Dadgum Games commented that Spindizzy could have been an "all-time classic" had it received a proper marketing campaign.
Rignall and Penn complimented the challenging gameplay and commented that its addictiveness outweighed any frustration experienced while playing.
[1] Computer Gamer reviewer Mike Roberts praised Spindizzy's gameplay, but mentioned that the screen's orientation can require a period of adjustment, particularly when using a joystick.
[18] Crash's reviewer called Spindizzy "one of the most addictive" ZX Spectrum games, noting its innovative use of shape changing, multiple view angles, and speed control.
[2] Phil South of Your Sinclair gave the game high marks for graphics, playability, value for money, and addictiveness.
Allgame editor Ryan Glover called Spindizzy an "innovative puzzler" that prompts players to fully explore it.
[10] Saying that the game successfully mixed infuriating moments with brilliant design, Darran Jones of Retro Gamer called Spindizzy a "timeless classic".
[27] Over 25 years after its release, Retro Gamer staff called the game "intensely devious and addictive", adding that "Spindizzy's only enemy was yourself".