Spindizzy Worlds

They had unnaturally fast orbiting speeds, as well as odd inhabits, geographic formats, and very high energy stores; since the planets were found, change climates and an increase in natural disasters in planets of the Solar System were explained by a odd connection between the Solar System and the Spindizzy Worlds.

Earth's League of Nations, Mars' Federated Martian Colonies, and the United Moons of Jupiter send the unnamed player character to the Spindizzy Worlds to obtain jewels with lots of energies in them.

[1] Throughout the game's 15 stages, the player traverses inside a GERALD (Geo-Graphic Environmental Reconnaissance and Landmapping Device), which spins rapidly to counteract the planets' fast rotations.

GERALD's health, called fuel, is full at the beginning of each level and it depletes slowly over time especially with quick movements.

To start, the level select screen has two clusters or star systems, Easy and Hard, named Easydizzy and Spindizzy in the SNES version.

[20] Nintendo Magazine System gave the game an overall score of 90/100 stating “An excellent update of a genuine classic, and a long-lasting game that stands head and shoulders above any other SNES puzzlers.”[21] Super Gamer reviewed the SNES version and gave an overall score of 89% stating: "A massive and very tough test of joypad reactions and brains which you'll love or hate.

Atari ST gameplay