The game contains 200 die-cut counters, a large featureless paper hex grid map, and aircraft sheets to track speed, altitude, diving and climbing ability, ammunition supply, and damage suffered.
In a 1976 poll conducted by SPI to determine the most popular board wargames in North America, Spitfire was rated a poor 136th out of 202 games.
In his 1977 book The Comprehensive Guide to Board Wargaming, Nick Palmer commented that "Spitfire's simple rules facilitate the fast play which air combat enthusiasts tend to prefer, at the loss of some realism."
For more complex games, he recommended Air Force (Battleline Publications, 1976) or Basic Fighter Combat Manual (Gamescience, 1976).
[3] In The Guide to Simulations/Games for Education and Training, Martin Campion found that "The rules of Spitfire are excessively rigid and abstract and they cause the aircraft to behave in an unpleasant, wooden fashion."