The ColecoVision version plays digitised speech without additional hardware and was published as Squish'em Featuring Sam.
Making contact with an enemy without jumping on them or being hit by falling debris results in Sam being knocked from the building and losing a life.
[4][5] Craig Holyoak of Deseret News rated the ColecoVision version 3 out of 5, praising the game's voice effects but criticizing it for being unoriginal, despite the boundaries of technology being pushed.
Holyoak played the game intensely for a number of days, but lost interest after mastering the ability to squish the more dangerous enemies.
"[3] In a "B−" review of the Commodore 64 version, Video Games Player wrote, "Once you really learn to slide and squish, it feels like dancing.