Stage3D

[18] In June 2012, Flash Player 11.3 was released, enabling progressive streaming of Stage3D texture maps, allowing for faster performance and startup times for games and applications utilizing Stage3D.

[18] In August 2012, Flash Player 11.4 was released, which raised the supported hardware-accelerated video cards count to 2006, and allowed alpha-channels for Stage3D compressed textures.

[19] In January 2013, Adobe classified all premium features as general availability, and could be freely used by Flash applications, without requiring a license or royalty from developers or publishers.

[2] In September 2012, Flash Player 11.4 was released allowing games to target "constrained profiles" which included older graphics chips, that did not support all the features of Stage3D.

Pixel Bender was an older technology for writing high-performance CPU-based image processing filters.

This disrupted a number of less well-endowed projects, including MIT's Scratch, which could not find the manpower to rapidly recode their applications.

[30] When porting C++ 3D video games for playback in Adobe Flash Player, developers must translate traditional HLSL and GLSL shaders into AGAL.