A sequel, Star Wars Battlefront II, was released on November 17, 2017, and was co-developed by EA DICE, Criterion Games, and Motive Studio.
Other NPCs made playable by similar files include, but are not limited to, Tusken Raiders in the Dune Sea of Tatooine, Ewoks of Endor and Gungans on the Naboo plains.
Battlefront II includes playable Jedi characters, space battles, and story campaigns, as well as Star Wars: Episode III – Revenge of the Sith-related content.
Battlefront II expands upon the original game's single-player experience with mission-based objectives drawn from the first six Star Wars films.
The game also introduces "heroes" – playable characters based on iconic characters from the Star Wars films who are much more powerful than regular soldier (and were also present in the original Battlefront, but only as NPCs that spawned randomly on the battlefield); the hero roster includes Luke Skywalker, Han Solo, Leia Organa, Chewbacca, Obi-Wan Kenobi, Yoda, Mace Windu, Ki-Adi Mundi and Aayla Secura (as well as Kit Fisto, available only on the Xbox version of the game via the Xbox Live patch), whereas the villain roster includes Darth Vader, Darth Sidious, Boba Fett, Count Dooku, General Grievous, Darth Maul, Jango Fett, and Anakin Skywalker (as well as Asajj Ventress, also available only via the Xbox Live patch).
There are more modes in this game, such as Conquest, Hunt (where players fight as natives on planets against other natives or certain troopers in an army, such as Wampas vs. Rebels on Hoth or Tusken Raiders vs. Jawas on Tatooine, to earn 50 points first), Capture the Flag (both with one and two flags), Assault (which, on Tatooine only, is also available as Heroes vs Villains, where one team plays as the heroes and the other one as the villains in a race to rack up points by defeating enemies) and space battles.
[3][4] In June 2008, Kotaku allegedly received information from a former LucasArts employee that Star Wars: Battlefront III was in the creation process.
[7] Several years later, Free Radical Design co-founder Steve Ellis said Battlefront III was "pretty much done" in 2008, but that it was effectively canned when LucasArts could not commit to "spend big" on marketing it.
[8] However, GameSpot quoted an unnamed LucasArts employee involved with the project who said Free Radical could not devote sufficient resources to the game and regularly missed deadlines.
In December 2008, Star Wars character renders bearing a Battlefront III watermark surfaced from a laid-off Free Radical employee.
[13] On April 1, 2012, a user on the game journalist website Betagames discovered Star Wars models and textures buried in Resident Evil: Operation Raccoon City's archives; PC Gamer's Tom Senior speculated that these could have been from Battlefront III.
[15] YouTube videos showing the game's rough state received media attention from outlets such as Joystiq,[16] Kotaku,[17] and Shacknews.
[23] Digital Trends speculated that Star Wars: First Assault might help LucasArts recover some of their previous investment in Battlefront III and other projects in the franchise.
[23] When footage of the game was leaked onto YouTube Tech site TechnoBuffalo noted that the gameplay very closely resembled that of the Call of Duty franchise.
[27] Also featured is concept art of a non-cyborg Grievous and Darth Vader as emperor, as well as Jedi versions of Dooku, Asajj Ventress, and Maul.
Star Wars Battlefront: Renegade Squadron is a handheld game released in North America on October 9, 2007, and in Europe three days later.
Players usually play in a third person perspective, but in the PSP version, they can also switch to a strategy based mode where they may build troops and upgrade armies.
[32] At an Electronic Entertainment Expo (E3) press conference on June 10, 2013, EA DICE (whose parent company, Electronic Arts, had recently acquired a multi-year license to produce Star Wars video games), unveiled a teaser trailer for a new Star Wars: Battlefront game, built on the Frostbite 3 engine.
Unlike its predecessors, Star Wars Battlefront does not feature the Clone Wars era found in the prequel films, nor does it feature content from The Force Awakens; as a result, the hero and villain roster is also limited, at launch including only Luke Skywalker, Han Solo, Leia Organa, Darth Vader, Emperor Palpatine, and Boba Fett.
It is based on characters and locations from the film Rogue One, and includes Jyn Erso and Orson Krennic as new playable heroes, and a new game mode set both above and on the planet Scarif.
[36] Blake Jorgensen of Electronic Arts mentioned a sequel in November 2016,[37] and Star Wars Battlefront II was announced in March 2017.
The fan made game was in production using Unreal Engine 4 and was based on the canceled Star Wars: Battlefront III by Free Radical Design.
On June 4, 2016, Galaxy in Turmoil gained a distribution deal through Valve and was planned to be released for free on Steam which generated a fair amount of attention.
[47] On July 31, 2016, Frontwire Studios announced the cancellation of the game was due to the "possibility of Galaxy in Turmoil taking away attention from Electronic Arts's Battlefront franchise".
There is a playable alpha that contains assets from Free Radical Design that was released to the public then removed early within Galaxy in Turmoil's lifetime.
Galaxy in Turmoil is now planned to be redeveloped as a brand new cyberpunk-themed[48] IP without any Star Wars references, but still with Battlefront III-inspired mechanics including space-to-ground battles.
[47] In December 2019, Frontwire Studios released a free demo and launched a Kickstarter in order to secure $500k for the development of the full game.
[49] On March 22, 2022, Frontwire Studios announced that it had cancelled development on the game, citing a lack of funds, as well as the team going their own separate ways.