Previous Star Wars roleplaying game publisher Wizards of the Coast declined to renew their license in 2010 after 11 years.
[7] The third line of products, Star Wars: Force and Destiny, for playing Jedi characters,[8] was released in beta in September 2014.
Parent company Asmodee then moved the Star Wars Roleplaying Game license to their subsidiary Edge Studio.
[14] However, in November 2021, Edge Studio "told Dicebreaker that no standalone Star Wars RPGs are in development, despite the indication last month that it was working on brand new titles in the sci-fi setting".
[18] The three entry level boxed sets for Age of Rebellion, Edge of the Empire, and Force and Destiny respectively are scheduled to be reprinted and released in December 2023.
It deals with the events at the time of the animated series Star Wars Rebels and the film Rogue One (2016), in which the Rebellion is divided into factions and is opposing the Empire just as it is consolidating its power.
Like Edge of the Empire, Star Wars: Force and Destiny (2015) is set shortly after the destruction of the first Death Star and the death of Obi-Wan Kenobi, when the force sensitives and Jedi slowly start to re-emerge in hopes of rebuilding the Jedi Order.
Recruit allows Edge of the Empire characters to cross over to the more idealistic Age of Rebellion campaigns.
Talents are advantages that add flavor to a character and either grant bonuses, benefit allies, remove penalties during play, or penalize adversaries.
"Active" talents denote abilities that require a difficulty roll to turn on prior to use, and in some cases can only be used a limited number of times in a given session.
Destiny Points can also be used to change a situation or cancel out or re-roll an unfavorable result like a fatal hit or pivotal skill-check failure.
[27]: 389–390 [28]: 409–410 [29]: 399–400 Fantasy Flight initially drew criticism for releasing a beta version, making people pay twice, and for the extra expense of the unusual custom dice; but reviews after launch were enthusiastic about the dice, with Game Informer saying "In practice, this system offers tremendous flexibility to allow the players to participate in the storytelling process, rather than just waiting for the GM to respond after a die roll.
The players talk together about how to interpret a roll of the dice, and shape the results to make the most exciting story.
It also speaks strongly to the cinematic nature of the Star Wars universe; characters in the movies often succeed or fail along with potent side effects.
"[20] and Penny Arcade saying "This dice system is designed to facilitate awesome storytelling and it worked great!
[32] Giaco Furino, in a separate review of Force and Destiny for Popular Mechanics, commented that "this is a roleplaying game that commands your attention, and is full of fanservice and nods to the die-hards.
[...] Since 2012, Fantasy Flight Games has been on a roll, creating insanely fun RPG's set in the Star Wars universe.
[33] Furino highlighted that "this game digs deep into the Star Wars mythos, but it's not so esoteric as to drive away newcomers and casual fans of the franchise.
[...] While some RPG's encourage intense number crunching and data management, Force and Destiny is all about story".
All three lines are, of course, designed to be fully compatible with each other, but [...] it seems less likely to have a whole group of hidden force users than, say, a Rebel cell or a cadre of smugglers".
[24] Daniel Foster, in a 2020 review of Star Wars: Edge of the Empire Beginner Game for FanSided, wrote that "the most challenging thing to me as an experienced role-player was learning the new dice system.
[34] Foster commented "though the game predates the Disney acquisition, we did not run into any major conflicts with new canon".
[...] It's a time of stealth missions and sabotage rather than pitched battles, where the heroes are likely to be desperate renegades rather than superpowered warriors".
Jansen-Parkes commented that "You could potentially argue that the book is a little on the slim side – and when you cut out everything that you could probably piece together with a couple of hours on Wookiepedia it gets slimmer still.
[35] Cannibal Halfling Gaming, an ENNIE Award nominated website, reviewed both the Rise of the Separatists[36] and the Collapse of the Republic sourcebooks in 2019 — the second review states "if you're coming at this era of Star Wars Roleplaying cold and don't already have Rise of the Separatists, you'll be fine with just Collapse of the Republic so long as you stick to its specific era (later seasons of The Clone Wars, Revenge of the Sith), although you might feel a little squeezed for options without the Padawan, the more run-of-the-mill Clone Soldiers, and so on in certain play styles.
Final word: Rise of the Separatists got my curiosity, Collapse of the Republic got my attention, and together they're giving me ideas.