Young Jedi was awarded "CCG of the Year" by magazine InQuest Gamer in its annual fan poll.
[3][citation needed] The Jedi Council was a 140-card set[4] sold in 60-card starter decks and 11-card booster packs.
[5] Young Jedi was released in 1999, just following the first Star Wars Celebration (held in the Wings over the Rockies Air and Space Museum in Denver, CO).
However, Decipher did support the game with a full range of competitive events, including national and international championships.
Decipher later introduced the concept of a white or no-color dot which acted as a wild card during deck construction.
There were two win conditions in Young Jedi: run your opponent out of cards, or claim two out of the three planets which acted as battlegrounds for the game (Tatooine, Naboo, and Coruscant).
A "battle card" was usable during this phase of the game and acted as an unknown variable which could change the otherwise predicted outcome of any particular encounter.
After Decipher lost the license for Star Wars to the Hasbro-owned Wizards of the Coast, a Players Committee was set up to try to continue the games.