Star Wars Customizable Card Game

[2] Since 2002, the game has been maintained by the Star Wars CCG Players Committee, with new virtual cards being released every few months and the capability to play both in person and online.

The original game spanned all of the classic Star Wars trilogy (A New Hope, The Empire Strikes Back, and Return of the Jedi).

[citation needed] Lucasfilm renewed Decipher's license in 1998 to include intellectual property from The Phantom Menace, the first film in the Star Wars prequel trilogy.

[3] At the end of 2001, after much negotiation, Lucasfilm chose not to renew Decipher's license to use the Star Wars intellectual property.

The action of the game occurs at various "Location" cards (both interstellar and planet-bound) familiar from the Star Wars Universe.

This is used for a variety of purposes, from determining weapon hits to mandatory losses incurred by the opponent to resolving whether a character passes a Jedi Test.

Stronger (or rarer) cards generally have lower Destiny values (with some exceptions); as a result, less-experienced (or economically challenged) players are more likely to find that "The Force is with [them]".

[21] In the April 1996 edition of Arcane (Issue 5), Andy Butcher gave the game a top rating of 10 out of 10 despite stating that "Star Wars is let down by two things: its rulebook and the distribution of the cards.".

He concluded by giving it an average rating of 3 out of 6, saying, "In today's deck-drenched market... it's just another card game, eminently playable but nothing to squander the rent money on.

Players organize tournaments, trade, and talk about deck design, which is quite a commendation for a game that's been out of print for several years.

Dark and Light Side card fronts and backs; these two are character cards