Starling Framework

It recreates the traditional Flash display list architecture on top of accelerated graphics hardware.

Several commercial games have been built with Starling, including Angry Birds Friends[2] and Incredipede.

[3] Starling was initiated in 2011 by Adobe shortly after introducing the Stage3D API in their AIR and Flash run-time systems.

Stage3D allows utilizing the GPU inside the Flash Player via a low-level API; Starling should simplify the transition for developers by providing an accompanying high-level API built on top of Stage3D.

[4] The framework has seen rapid adoption over the years, being utilized in many games from both independent and commercial developers.