Steve Rabin is an American software engineer, college instructor, and editor/author who specializes in the field of video game artificial intelligence.
[1] He is best known as the chief editor of the AI Game Programming Wisdom series of books and as an author in the Game Programming Gems series of books.
Rabin is currently a principal software engineer at Nintendo of America and an instructor at both the DigiPen Institute of Technology and the University of Washington Extension.
[3] As such, this has allowed implementation details about a great deal of groundbreaking AI to be widely known, such as empathy learning in Black & White by Richard Evans, planning in F.E.A.R.
by Jeff Orkin, and agent reputation systems in Fable by Adam Russell.