Street Fighter V

Similar to previous games in the series, Street Fighter V features a side-scrolling fighting gameplay system, and introduces the "V-Gauge" mechanic.

Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's energy balls or added hits to Chun-Li's attacks.

Additionally, the Stun Meter, which has been present since Street Fighter III, is made visible under the health bars in this game.

by launching seven artificial satellites in orbit known as the "Black Moons", planning to spread fear and despair, the source of Bison's Psycho Power, and siphon this energy in order to render him and his forces invincible.

steals a chess piece-like item in Rashid's possession and uses it to detonate one of the Black Moons, triggering a high altitude electromagnetic pulse above New York City.

All of them answer Karin's call except Ryu, who stays behind at Ken's suggestion to train further in order to keep his Satsui no Hadou at bay.

As the warriors travel the world in search for the pieces, they are repeatedly attacked by Shadaloo's minions and Dolls, as well as the ancient Aztec god Necalli, who seeks to devour the strongest fighters' souls.

Having gathered all remaining pieces and more allies, the warriors storm Shadaloo's base and successfully deactivate the Black Moons, but fail to defeat Bison's troops and are forced to retreat.

He demands she alter their course and have them fall on Earth instead, striking six main cities around the globe in 24 hours to cause havoc and generate the Psycho Power they need.

Ryu returns from his training and defeats Necalli in combat, purging the Satsui no Hadou from himself and forcing the god to permanently retreat.

The brainwashed Dolls recover their senses, while Rashid receives a pre-recorded message from his now deceased friend, thanking him for helping to save the world and telling him to move on with his life.

[20] On June 12, 2015, Capcom further clarified that the game would not be released on any other platforms due to a development partnership between Sony Computer Entertainment and themselves.

[21] On the partnership, Capcom's Matt Dahlgren said "Part of the reason we partnered up with Sony is, we share the same vision for the growth potential in the fighting game space.

I'd say the key aspect is working with us on executing cross platform play, this is going to be the first time we've ever united our community into a centralized player base.

[27] According to director Takayuki Nakayama, Street Fighter V was originally planned to feature six seasons of DLC content before getting cut to five.

[28] In January 2016, Capcom announced a post-launch update containing a single-player cinematic story mode, titled "A Shadow Falls".

[30] One update for the PC version caused a driver with the name "Capcom.sys", a rootkit, to be installed into the system that allowed applications to run arbitrary code with kernel-level permissions.

[31] Following the controversy Capcom recalled the rootkit update, reverting to an earlier PC version of the game while still including the new content.

Existing Street Fighter V players were given the option of purchasing a digital upgrade kit, which immediately unlocks all content included in the retail release.

In June 2020, a new game mode named Boss Rush was announced for Street Fighter V: Type Arcade, which features Extra Battle and Arcade Mode boss characters: Shadow Nash, Shin Akuma, Necalli, The Gief, The Master Ryu, Shadow Lady Chun-Li, Shin M. Bison and Gill.

[51] The web mini-series Street Fighter: Resurrection serves as a narrative prologue to the events of the game, with Charlie Nash being the protagonist.

[53] A pachislot sequel based on the Champion Edition of the game titled Street Fighter V: Path of the Challenger was released in Japan on May 20, 2024, and focuses on Ryu's journey.

[55] The game was praised for its graphics and gameplay,[72] but was criticized for its lack of single-player content,[68][71][73] characters,[66][70] and unstable online performance at launch.

[80] In November 2016, Ono said "we all know that we didn’t put out a complete product, in a way that is a learning experience"[81] Despite the initial launch issues, reviewers praised the game's core gameplay mechanics.

GamesRadar praised the game's core fighting engine and accessibility (to newcomers), stating that it would be "...a real shame if the curious new players it has so much to offer were turned off by its limited early content", ultimately concluding that the game was "at its core, still brilliant", just that "during the early phase of its life at least – will vary greatly depending on the availability of fight-ready friends in your immediate vicinity.

[89] The Shadows Falls update was not well received by Destructoid, who scored it 4/10 and summarised it as "The blemishes are raw and sore, the flaws impossible not to gawk at.

[96][97][98] Street Fighter V: Arcade Edition holds a Metascore of 87/100 based on 36 critics, citing generally favorable reviews.

[101][103][104][107] Push Square was less positive, giving the game an 8/10, saying that "There's a cynical part of us that says Arcade Edition is little more than a glorified season three update, but the simple truth is that there's never been a better time to jump in".

[127] Street Fighter V was featured in a Roadblock task during the 2017 cycle of the reality television show, The Amazing Race 29, during a leg taking place in South Korea.

The contestant had to learn how to play the game from the coach, and then needed to beat a professional eSports player in one round to continue to race.

Chun-Li (right) battles Ryu (left) in the Union Station stage. The game features 3D characters and backgrounds, but is played in a 2D arena.
Street Fighter V / PlayStation promotion at Gamescom 2015
Playing Street Fighter V: Arcade Edition at E3 2018
The finals of the Street Fighter V competition at EVO 2016