The game pits two racers on an elevated track on which they race in a head-to-head competition, with ramps they must correctly drive off as the main obstacle.
If this occurs then the player's vehicle is hoisted back onto the track (by a nearby crane), costing valuable time.
[3][4][5] The single-player game consists of a league table which is split into four divisions of three drivers each, making a total of twelve racers including the human player.
If the damage, which is indicated by a crack in the frame at the top of the screen, reaches a certain level, the vehicle is deemed to be wrecked and the driver loses the race instantly.
The physics were then programmed for the car's suspension, and after testing the game himself, Crammond found driving off ramps the most enjoyable.
[6][7] Visually, the difference between the 8-bit and Amiga and Atari ST releases is that the latter use a system for plotting polygons instead of a solid fill technique.
Another key difference is that besides racing head-to-head on two linked computers, an Amiga can be connected to an Atari ST computer via the same RS-232 serial port on both machines for cross-platform play, owing to Crammond's experience with outputting data for his other game, Aviator, on the BBC Micro.
[6] MicroProse considered adding up to eight concurrent racers and an editor for creating tracks, but ruled in favor of head-to-head racing and against the latter because doing either would have caused the gameplay to suffer severe stutters.
This version was in the Power Play cartridge together with Rick Dangerous and MicroProse Soccer, released for the C64 Games System.
[18] ACE magazine, who was equally enthusiastic, also extolled the version's vector graphics and the speed at which they are loaded as unparalleled in Commodore 64 gaming.
[5] On the DOS side, Zero lamented the port's lack of track detail and limited color palette, but otherwise found that it still had the pace and gameplay that was as exhilarating as the Amiga and ST versions.