Super FX

[5] Because of high manufacturing costs and increased development time, few Super FX based games were made compared to the rest of the SNES library.

The team programmed an NES version of the first-person combat flight simulator Starglider, which Argonaut had developed for the Atari ST and other home computers a few years earlier, and showed it to Nintendo in 1990.

The prototype impressed the company, but they suggested that they develop games for the then-unreleased Super Famicom due to the NES's hardware becoming outdated in light of newer systems such as the Sega Genesis/Mega Drive and the TurboGrafx-16/PC Engine.

Shortly after the 1990 Consumer Electronics Show held in Chicago, Illinois, Argonaut ported the NES version of Starglider to the Super Famicom, a process which took roughly one week according to San.

This custom-made RISC processor is typically programmed to act like a graphics accelerator chip that draws polygons to a frame buffer in the RAM that sits adjacent to it.

Super FX-rendered 3D polygon graphics in the SNES game Star Fox
MARIO CHIP 1 (Super FX) chip on UK PAL Starwing cartridge