Super Nintendo Entertainment System Game Pak

Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum current rating of the console.

[7] The Nintendo fixed-point digital signal processor (DSP) chip allows for fast vector-based calculations, bitmap conversions, both 2D and 3D coordinate transformations, and other functions.

[9] Similar to the 5A22 CPU in the console, the SA-1 chip contains a 65c816 processor core clocked at 10 MHz, a memory mapper, DMA, decompression and bitplane conversion circuitry, several programmable timers, and CIC region lockout functionality.

[7] In Japan, games could be downloaded for a fee from Nintendo Power kiosks onto special cartridges containing flash memory and a MegaChips MX15001TFC chip.

For the region of United States and Canada, the cartridge locking mechanism of the game console is only present in earlier versions of the system.