The Hollywood chipset, a key component of Nintendo's Wii video game console, is a system on a chip (SoC) that integrates a graphics processing unit (GPU), I/O interfaces, and audio capabilities.
While specific details about Hollywood remain relatively scarce, it's believed to be based on the GameCube's Flipper GPU, operating at a 50% higher clock speed of 243 MHz.
The first of these three dies, codenamed Vegas, controls the I/O functions, RAM access, the Audio DSP, and the actual GPU with its embedded DRAM, and measures 8 × 9 mm.
The Hollywood-1 revision, codenamed Bollywood, was fabricated on a 65 nm node and merges Napa and Vegas into a single die, resulting in a two-die MCM.
[4] Note: ^ denotes speculation: using confirmed ATI GameCube data x 1.5, a crude but likely accurate way of calculating the Wii's results based on clock speeds and identical architecture.