Super Pac-Man[a] is a 1982 maze video game developed and published by Namco for arcades.
Sound and gameplay mechanics were altered radically from the first two entries into the Pac-Man series—instead of eating dots, the player is required to eat keys in order to open doors, which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as Galaxian flagships), which are now the basic items that must be cleared.
He is also invulnerable to the ghosts, who appear thin and flat in order to give the illusion of Super Pac-Man "flying" over them.
A point bonus can be scored if Pac-Man eats a star that appears between the two center boxes while assorted symbols flash inside them.
Here, the player is presented with a maze full of food items and must eat them all in order to collect the points on a countdown timer.
[5][6] Ports for the Casio PV-2000 and the Sord M5 were released in Japan under the titles Mr. Packn and Power Pac.