Super Street Fighter II

Super Street Fighter II: The New Challengers[a] is a 1993 fighting game developed and published by Capcom for arcades.

The music and sound effects were remade and a new announcer was introduced, who also recorded new voice samples for Ken, Guile, and Sagat.

[citation needed] Super Street Fighter II features a new scoring system tracking combos, first attacks, reversals, and recoveries made by the player, and awards bonus points accordingly.

[citation needed] An alternate version of Super Street Fighter II that features eight-player single-elimination tournament gameplay.

All twelve World Warriors from the previous Street Fighter II games return, many with basic and special techniques refined to adjust the overall balance.

Four newcomers are introduced: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M.

In the Options menu, the player can choose to play the Super Battle mode on "Normal" or "Expert" difficulty; the latter increases the number of opponents from the arcade version's 12 to all 16 characters.

The graphics are reproduced faithfully from the arcade version, with only a few omissions made (the message when a new challenger interrupts a match in 1-Player mode has differently-colored fonts, and the aurora in Cammy's stage is a different color).

Like the X68000 version of Street Fighter II Dash, the game is compatible with multiple pulse-code modulation (PCM) drivers on a X68030 or higher models.

The player characters reproduced faithfully from the arcade version, but the backgrounds lack the original's parallax scrolling effect.

Super Street Fighter II was ported to MS-DOS by Rozner Labs and published by Capcom in 1996[7] (despite the fact that its successor, Super Street Fighter II Turbo, had already been ported to the same system by Eurocom and published by GameTek the year prior).

A home arcade cabinet featuring Super Street Fighter II, Turbo, and Champion Edition, was released by Arcade1Up.

[38] In North America, Capcom launched the game with up to 1,000 Super Street Fighter II units distributed to arcade operators on a revenue-sharing basis.

[41] In early 1994, Capcom projected sales of Super Street Fighter II to reach 100,000 arcade units sold worldwide.

[15] In the February 1994 issue of Gamest, Super Street Fighter II was nominated for Best Game of 1993, ultimately ranked at third.

They lauded Super Street Fighter II writing: "One of the finest beat-‘em-ups and one of the most well-crafted games ever.

Cammy vs. Fei-Long in Ryu's stage. A new scoring system was implemented that keeps track of the number of hits a player performs during a combo.
For Super Street Fighter II , Capcom produced a special controller with a traditional six-button layout, for the Sega Mega Drive/Genesis, 3DO, and Super NES.