Super Street Fighter II Turbo HD Remix is a 2008 fighting game initially released on the PlayStation Store and Xbox Live Arcade services.
It is a remake of 1994's Super Street Fighter II Turbo (the fifth arcade iteration of the Street Fighter II series) featuring the original game and a high definition version using graphics drawn by UDON Entertainment, and arranged music by OverClocked ReMix members.
[1] The 224 pixel sprites and backgrounds in the original Super Street Fighter II Turbo were replaced by digital artwork drawn by UDON Entertainment, allowing HD Remix to make the most use of high definition (and therefore widescreen) displays (but the game can be changed to the original sprites as an option).
[5] In an interview with TeamXbox, Capcom's senior director of strategic planning and research Christian Svensson revealed that fans on the company's forums had asked for a high definition Street Fighter game, an "overwhelming request".
[9] OC ReMix's musicians arranged the music based on knowledge of the original Super Street Fighter II Turbo, not requiring access to visuals or gameplay.
[22] An open beta version of the game, with Ken and Ryu as playable characters and a single environment available to fight in, was released on June 25, 2008, and was set to run for eight weeks.
The performance of Street Fighter II Hyper Fighting online was "sometimes-sluggish",[25] according to GameSpot's staff, who suggested the beta test was Capcom's attempt to avoid the situation occurring again.
[24][25] Super Street Fighter II Turbo HD Remix was released for PlayStation 3 in North America on November 25, 2008.
"[41] IGN editor Cam Shea ranked it sixth on his top 10 list of Xbox Live Arcade games.
He stated that any self-respecting Street Fighter fan would start drooling after seeing this, praising its high definition visuals.