Symphony (video game)

The game received positive reviews from critics, and a sequel named Mind Symphony was released in 2019 for iOS, macOS and tvOS through Apple Arcade.

[2] Upon first launch of Symphony, the user is given the opportunity to add existing music on their computer to the songs that ship with the game; by default this includes common locations such as the directory for iTunes and Windows Media Player.

Certain songs from the player's library will randomly be selected as boss levels, where the regular attacking ships are replaced by a single, difficult-to-kill enemy.

[5] Symphony is the product of the two-man development team of Empty Clip Studios, Francois Bertand and Matt Shores.

[7] One of the goals of their game was to develop their music analysis engine as to "capture [the] range of emotions that's uniquely present in every song".

[3] A common initial complaint of the game was an input lag that slowed down the player's movements and affected their performance.

In Symphony , players maneuver their ship (orange, bottom right) and shoot down attacking enemies (blue and red) as to defend their music at the top of the screen.