Tearaway Unfolded

Tearaway Unfolded is a 2015 platform-adventure game developed by Media Molecule and Tarsier Studios and published by Sony Computer Entertainment for the PlayStation 4.

The player gains control of either Iota or Atoi, a messenger tasked with delivering a letter to a portal in the sky called 'the You', which has mysteriously been opened.

Tearaway Unfolded's gameplay revolves around environmental platform interaction, creativity and customizability, confrontations with Scraps and other antagonistic creatures, mini-quests issued by non-playable characters, and finding collectibles.

The player is tasked with designing objects for use in the game's world, which are mostly used to solve people's problems or requests, but may also be used for decorative purposes.

The messenger is given several helpful tools over the course of the game, which introduce new gameplay mechanics, and, among other things, allow for alternate methods of traversal.

Some critics disliked the emphasis on optional controllers, while others felt that the original PlayStation Vita version was a more personal experience, and therefore, better overall.

Like the original, it is a third-person platform game with a heavy emphasis on environmental interaction, the features of the DualShock 4 controller, and quirky creativity.

The player navigates the protagonist though environments made almost entirely out of paper, and may complete side-objectives which involve helping non-player characters and the creation of items.

The latter options can also be used to input a real world texture or colour into the game, a feature previously dedicated to the Vita's rear camera.

Tearaway Unfolded was initially a project that allowed Media Molecule to properly experiment with the DualShock 4 and the PlayStation 4's technology for the first time.

[6] Unfolded allowed for Media Molecule to include items that had been scrapped in the original version because of hardware limitations and time constraints.

One such item was the paper plane: "[It] was a thing that one of our level designers desperately wanted to get into the Vita version," Crowle said, "but it just didn’t work.

I’m glad to see the adventure on the big screen, but the console experience feels less personal, and the journey loses a little bit in the transition.

"Tearaway Unfolded improves upon the original by adding innovative controls, a handy companion app, augmented reality features via the PlayStation camera, and a plethora of new content including expended environments with new quests", Haught wrote.

However, Kietzmann thought the game could have offered more creative tools for the player, called the platforming "so-so", and also disliked the pacing.

[16] Eurogamer's Dan Whitehead wrote: "More than a mere HD remaster, Media Molecule has rebuilt its Vita classic with entirely new gameplay for the PlayStation 4."

Whitehead mostly praised the new controls and changes that were made for the PlayStation 4, as well as the "gorgeous" visuals, the game world, which he commended for feeling "organic" and "lush", and the customization for allowing "stylish acts of creativity", even it was sometimes "fiddly".

Tearaway Unfolded did not make any of the major sales tracking charts, meaning it failed to crack the top 50 for its launch month.

[21] Analysts attribute Tearaway Unfolded's low sales to a weak marketing campaign by Sony, as well as the release of several higher profile games in the same week, including Metal Gear Solid V: The Phantom Pain, Mad Max, Super Mario Maker, and Until Dawn.

Rex Crowle was the game designer for Unfolded .