Tearaway (video game)

Tearaway is a platform adventure video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation Vita.

[3] The game is inspired by papercraft and Rex Crowle's drawings and doodles left around Media Molecule's office.

In a gameplay demo at Gamescom, Media Molecule demonstrated how the player is also able to use the PS Vita's rear touch panel to effectively push their fingers up through the ground to interact with enemies and the environment.

The player is also capable of customizing Iota or Atoi by drawing designs on virtual paper, cutting them out, and applying them to their character.

In another part of the demo, the player draws on the touchscreen with their finger to cut-out a paper crown for a character in the game.

[5] The player can use an in-game camera to collect various papercraft designs, and can assist non-player characters in exchange for confetti, the game's currency.

The game opens with two characters (the "Green Man" and an unnamed Fortune Teller) introducing themselves to the player (referred to as the "You").

The Green Man and the Fortune Teller connect their world with the You's, blowing a hole in ValleyFold's sun to send an envelope through.

After being encouraged to by the Green Man, the Messenger jumps off of a cliff and lands in the Grand Tear, a mountainous landscape with psychedelic imagery and faceless characters.

While initially happy to see the You, the Messenger sadly and silently realizes that the sun will stay open forever, leaving ValleyFold susceptible to more potential Scrap attacks if they remain with the You.

The Messenger sacrifices themself to seal the hole in the sun, leaving behind the contents of their envelope head, the message that was supposed to be delivered to the You.

[6] Tearaway was well received by critics, who praised its art style, creativity and inventive use of the PlayStation Vita's numerous inputs and sensors.

[17] IGN's Daniel Krupa described Tearaway as "a simple story, told in a wonderful way", and called it "the best game I've played on the PlayStation Vita".

[15] Grant E. Gaines of Hardcore Gamer was slightly less positive, praising the title for its unique mechanics and art style but criticizing its short length.

Players use the rear touch panel to give the effect of pushing their fingers through the game world.