In 1990, Flew started his teaching career as a lecturer in the Faculty of Humanities and Social Sciences at the University of Technology, Sydney.
In 2009, Flew commenced his role as the President of ANZCA, while partnering with Sensis in developing Digital Media Foresight analysis to study online user behavior in news consumption .
In the same year, he was appointed as the Commissioner of the Australian Law Reform Commission, responsible of the National Classification Scheme Review, which focuses on technological and media policy in Australia.
Flew has received numerous awards and grants for his research in media studies, and been involved in various projects with a cumulative total of $4.2 million.
[5] One of his notable project, titled Social Media in Times of Crisis: Learning from Recent Natural Disasters to Improve Future Strategies is made possible by the grants from Australian Research Council.
Flew argues that new media is unable to be categorized as dualistic, as it is an inherent part of constructing the good and the bad for the society.
The latest edition includes additional chapters on Transforming Higher Education, and Online Activism and Networked Politics.
In his book, Flew proposes that the new digital gaming trend works against the mainstream media's portrayal of players as isolated, socially-awkward adolescent boys, hidden away in darkened bedrooms.
[9] Consumers can use this media source as an alternative tool to gain access to information within their areas of interest, and to generate their own content and ideas.
Flew suggests that part of the appeal of MMORPGs lies in the idea of escapism, and the ability to assume the role of someone or something that is not possible in that individual's real life.