[3] The adventure unfolds over seven chapters in which the characters search for the "breeder" bombs which have been designed to increase worldwide radiation levels and therefore result in millions of new mutations.
[2] MH1 The Breeder Bombs was written by Jeff Grubb, and was published by TSR, Inc., in 1984 as a 16-page book, a large color map, and an outer folder.
"[3] He called the maps "well-made" and noted that the Danger Room level of the X-Mansion was "a welcome addition to the amp in the original game".
[3] He commented that "TSR made one major mistake with the adventure: They forgot to include counters for the X-Men and their foes in the game set.
Seeley concluded his review by saying, "Breeder Bombs is a pretty expensive adventure to come without counters, and kind of simple at that: the characters are more led around by their noses than by any merit of their own.