Jeff Grubb

Jeff Grubb (born August 27, 1957)[1] is an author of novels,[2] short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre.

[3] His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings, and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).

He started to play Avalon Hill wargames including PanzerBlitz and Blitzkrieg, and the SPI game, Frigate.

As a freshman, he attended the campus war-gaming club and was introduced to the role-playing game, Dungeons & Dragons.

[1][5] He was a design consultant on Gary Gygax's 1983 work, Monster Manual II for the Advanced Dungeons & Dragons role-playing game.

[6] Tracy Hickman got Harold Johnson, then Grubb, Carl Smith and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Douglas Niles joined them.

[7]: 27  Grubb continued to work on role-playing games with TSR for many years, long enough to be regarded affectionately as an "old timer" by Scott Haring.

[3] In 1988, Azure Bonds, Grubb's first novel, which was coauthored with his wife, Kate Novak, was published as part of The Finder's Stone Trilogy.

Grubb and Novak continued to write novels in the Forgotten Realms setting, releasing Masquerades, Finder's Bane, and Tymora's Luck.