The Conquerors (board game)

[1] In Issue 9 of Fire & Movement, Richard DeBaun called this "one of the most fascinating games to come from SPI in a long time."

Those with even a modest interest in ancient strategic warfare should find it an enjoyable and generally credible simulation on the subject.

"[4] In Issue 13 of Phoenix, Charles Vasey found the game "is quite good fun and contains a few elements of ancient warfare."

[2] In his 1977 book The Comprehensive Guide to Board Wargaming, Nick Palmer called the games "Two basically strategic simulations of Alexander's Persian campaigns and the Roman drives in the Mediterranean.

"[6] In Issue 47 of Moves, Ben Miller pointed out the unhistorical tactics by the Macedonians in the game when using the sarissa, and suggested more historically accurate rules.

[7] In a retrospective review in Issue 5 of Simulacrum, Brandon Einhorn called the supply rules "one of the weak points of the game.