The Dagger of Amon Ra

An additional icon is used to ask characters a question about a topic listed in Laura's notebook, which auto-populates with names, places and other subjects that she has previously heard or encountered.

Instead, the player is asked a series of questions, ostensibly by the police, to prove that Laura had solved the crimes and discovered the secrets of the other suspects.

The ending of the game can change depending on the answers given to the questions, most notably in that Laura can be killed if the player does not know the identity of the main murderer.

The game features four different endings, depending if Laura gathers enough evidence to expose both O'Riley as the murderer and Watney as the thief.

It praised Amon Ra as a "visual and aural treat", stating that its creators "should be justifiably proud", approved of the game's serious, realistic tone with "a touch of humor", and called the use of a female protagonist "refreshing".

[5] In April 1994 the magazine said that Amon Ra had a "much more believable 1920s setting" than its predecessor, and "calls on the player's attention to detail and deductive reasoning skills".