"[1] In the June 1982 edition of Dragon (#62), Arlen Walker was excited by the breadth of information provided, saying, "Moreso than any city I’ve ever played in, Haven is alive.
Mason called it "the stupidity of putting out an incomplete product in the hope that sales of the first few (mainly unusable parts) will enable the publishers to produce the rest."
Mason liked what material had been provided, commenting, "characters tend to be described in some detail, and most of the plots in the frequent scenario suggestions revolve around something other than dungeon adventures.
Mason concluded, "On balance, though, the poor production values and inconsistent format ... make this one to pick up if you find it going cheap, but not one to hunt out.
Swan was particularly impressed by the character descriptions, "fully integrated into a rigid social system, ripe with possibilities for creative referees."
Swan concluded by giving this a rating of 3 out of 4, saying, "The material is somewhat easier to digest than that of the similarly serious Harn, making Haven the best of the generic settings for hard-core role-players.
The zip-lock bag came with a huge, fold-out color map of the city, sectioned off into boroughs with names like the Outlands, Commons, and North Corridor — and a dangerous nest of curving streets in the slums called the Labyrinth.