Thieves' Guild (role-playing game)

[1] Thieves' Guild was designed by Richard Meyer, Kerry Lloyd, and Michael Watkins, and was published in 1980 by Gamelords as a package of 128 loose-leaf hole-punched pages.

[3] Pulsipher commented that "As a separate game TG is reasonably interesting, but few veteran gamers will want to change from their own rules, and few novices would understand it.

As a set of scenarios and rule suggestions, TG is better than much Judges Guild material, and even at [the price] it offers as much for your dollar as the 'official' modules published by the major companies, provided you are interested in thieves and you don't mind poor printing.

"[3] Lewis Pulsipher reviewed Thieves' Guild for White Dwarf #31, giving it an overall rating of 9 out of 10, and stated that "Gamelords's products are not for everyone, but a boon to the minority of FRPers at whom they are aimed.

Despite this, Swan liked the combat system's "solid rules covering back-stabbing, strangulation, and other useful attack options for lawless character.