[1] The Great War in the East is a quadrigame — four separate wargames packaged in the same box that use the same rules.
[2] Unlike earlier simpler quadrigames, these games have the added complication that all units must be supplied and lie within a certain number of hexes of their Command Headquarters in order to move and attack.
It affects combat, supply, command control, cavalry withdrawal and other functions, and is a simple way of differentiating well-trained veterans from poorly-led militia.
[7] Rick Mataka, writing in Craft, Model, and Hobby Industry Magazine, commented, "These were not the standard trench warfare battles that are often thought of [in World War I wargames].
Mataka warned that the games were "Of intermediate complexity" and were not suitable for "those with limited boardgaming experience.
Einhorn concluded by giving this set of games a grade of "B", saying, "While the package is good, it's not great.