The scale of the game is variable, with distances ranging from 2.5 km per hex to 50 km per hex, and each turn simulating from 1/4 day to 1 week of time, but is fundamentally "operational", focusing on battalion, division, and corps combat.
The option of scale is left to a maker of a particular scenario to choose, resulting in a wide range of user-made scenarios; ranging from, for example, a small engagement in northern Germany between several companies to an entire World War II on division scale.
The maximum number of units that can be made in a scenario was 2,000 per side until TOAW IV, although managing more than 200 can often be complicated.
Version IV was released November 2017,[1] and included a large number of changes,[2] among which are: In the United States, The Operational Art of War sold 12,789 copies during 1998.
[3] In the United States, The Operational Art of War Volume II sold 1,298 copies during 1999.