The Path of Motus

The Path of Motus is a puzzle-platform game designed by Michael Hicks for PlayStation 4, Xbox One, and Microsoft Windows.

He plans to escape by building bridges through the forest, but his determination is challenged by bullies that use their own words to destroy him.

[5] The origin for The Path of Motus started in 2012, when Hicks and Antunes released an early version of the game called Sententia for Xbox 360.

[7] Hicks soon became interested in using gameplay "as a way to express meaningful ideas" and began development on Sententia to experiment with this approach.

[9] The game was poorly received, but Hicks was undeterred and went on to spend two years refining his design ideas.