The Legend of Zelda: Phantom Hourglass

The game was re-released for the Wii U via the Virtual Console service in the PAL region in November 2015, in North America in May 2016, and in Japan in August.

The game features 3D cel-shaded graphics with an overhead camera perspective, employs controls involving the console's touchscreen and microphone, and took advantage of the Nintendo Wi-Fi Connection for online play until the service was discontinued in 2014.

The player controls Link, the protagonist, and explores the world to find new items, information, and allies to help him save his friend Tetra and defeat the antagonist Bellum.

[5][6] When sailing, the game shows a map of the area on the Nintendo DS's top screen, and a 3D top-down view of Link and his nearby surroundings on the lower touchscreen.

The player can plot a course by drawing on a sea chart, redraw the course to make any necessary alterations, shoot at enemies that attack the ship using a cannon, and jump to avoid obstacles.

Link visits the Temple multiple times during the course of the game's story, in order to obtain sea charts that allow him to sail to other parts of the ocean.

Washed ashore on Mercay Island, Link meets Ciela and her grandfather Oshus, and both agree to help him rescue Tetra.

The group sails the Great Sea and learns the Ghost Ship can be found by collecting the three Spirits of Power, Wisdom, and Courage.

the Ocean King then task Link to craft the "Phantom Sword", the ultimate weapon capable of defeating Bellum and rescue Tetra.

One of the bundles, the Gold edition, was emblazoned with The Legend of Zelda's signature Triforce logo and sold alongside Phantom Hourglass.

[15] He also said that, despite the disappointing sales of The Wind Waker affecting him personally, he still wished to continue the game's style in another Zelda iteration, leading to the inspiration for Phantom Hourglass.

[17] Praise focused on the use of the Nintendo DS features, while criticism targeted its more casual gameplay compared to the previous games in The Legend of Zelda series.

[2] Computer and Video Games called Phantom Hourglass one of the few "masterpieces" on the Nintendo DS, which made it "worth every penny".

[19] Believing that Phantom Hourglass improves on everything that was great about its predecessor, The Wind Waker, GamePro predicted that the sequel would be another successful game in the franchise.

[21] GameZone enjoyed the "spectacular blend of touch-screen combat, brilliant puzzles, and Wind Waker beauty" in Phantom Hourglass, calling it a "can't-miss adventure" and one of Nintendo's and the year's best games.

[27] Hyper's Jonti Davies commended Phantom Hourglass for its "perfect controls and supreme world and dungeon designs", but criticized the game for only giving around 30 hours of gameplay.

[23] Praising its "innovative" and "fun" control scheme, GameSpot felt that Phantom Hourglass gave a new life to several of the series' age-old concepts.

Club remarked that Phantom Hourglass exploits the Nintendo DS's touchscreen to the fullest extent in an imaginative and genuinely fun way.

[32] In a perfect 5-star review, Empire stated that Phantom Hourglass is one of Nintendo's greatest achievements and a contender for the best handheld adventure in console history.

GameSpy felt that the game was both easy and approachable enough for casual gamers to play, but sufficiently rewarding and challenging to satisfy hardcore fans of The Legend of Zelda series.

[25] IGN believed the game to be "more casual than we'd like", but still found it captivating, entertaining, and "a true adventure worthy of the Zelda name", calling it "different, but it's still the real deal".

[26] 1UP.com pointed out that the biggest problem with Phantom Hourglass is that it falls back on using innovations from the previous The Legend of Zelda games, rather than including new and original ideas.

[50] In 2008, the Academy of Interactive Arts & Sciences awarded Phantom Hourglass with Handheld Game of the Year,[51] along with a nomination for Outstanding Achievement in Gameplay Engineering.

Two square screens, one below the other. Above is a map, with a blue line drawn to indicate the path of the ship. Below, the game is seen through a third-person perspective, with the ship in the center, sailing on the ocean.
When sailing in Phantom Hourglass , a path can be drawn on the map using the stylus, creating a blue line for the ship to follow.
A gray handheld video game device with the Triforce logo in the bottom-right corner, which looks like three triangles touching at their points.
The Gold edition Nintendo DS Lite is emblazoned with The Legend of Zelda ' s signature Triforce logo.