The Room (video game)

The Room presents the player with a series of strange puzzle boxes that feature a number of physical mechanisms.

The player is challenged to figure out how to open each one – typically by undoing a series of locks – to access another puzzle box within it.

Through the game, a story involving the research of an unnamed person into the fifth classical element, "null," which is described in notes found through the various box puzzles.

[1] They wanted to emphasise the use of the touchscreen of mobile devices in its own unique way, similar to the success of Cut the Rope and Angry Birds.

At the same time, they wanted to create a game that would be immersive for the player, and had devised the appropriate touch controls to provide tactile responses that worked alongside their art and music assets to help towards this.

[3] They early on hit on the idea of Asian puzzle boxes, which may have had hundreds of steps to be performed to open while having a degree of art and beauty in their creation.

[2] Initially planning on calling the game Puzzle Box, they crafted a playable demonstration within a few weeks of the idea, and then built out from there.

[2] To achieve the tactile nature they wanted for the game, they made sure to include a physics engine so that all the moving parts of each puzzle had some type of weight, as Meade felt that simulated physical responses to direct touchscreen controls, "you've automatically wiped out this massive barrier to entry that people have", in contrast to using a game pad or controller.

[9][10][11] The Room was met with "generally favorable reviews" for the iOS and Nintendo Switch, and "mixed or average" for PC, according to Metacritic.

[12][13] Fireproof Games broke even on the first week of release for the iPad version, allowing them to plan for the expansions and sequels, and to start to consider other projects.

As of March 2013, The Room on iPad has sold over 1.4 million copies and near its initial release, ranked as one of the top-selling games on several iOS lists.

A core puzzle element of The Room is a lens that allows the player to see secrets otherwise hidden. Here, the player must manipulate the camera view to match up the hidden number fragments to obtain a combination code.