The Warlock of Firetop Mountain (board game)

To win, the players travel across the game board to where the dungeon ends and open the treasure chest of the evil warlock Zagor.

[1][2] In the November 1986 edition of White Dwarf (Issuer #83), Robert Neville assured players that "There's nothing childish or simple about this game!

He liked the game components as well, stating "Production quality is up to GW's increasingly excellent standards, with fairly clear rules and some very pretty pieces."

He did wish that zip-lock bags had been provided for counter storage, but concluded with a recommendation, saying, "On the whole this game is very neat and stylish, and deserves to do well.

He concluded that while it did not measure up to more modern games, "The fact that this one didn’t receive the same new edition and iteration treatment as Talisman, Dungeonquest and other titles of its vintage ilk is pretty telling, but by remaining trapped in amber it perhaps does a better job of encapsulating and defining an era [...] And while it might fail as game in 2020, as a collector’s piece, curio, slice of history, and a tattered box of object d’art, it’s nigh-on essential.