In March 1864, Lieutenant General Ulysses S. Grant was appointed as supreme commander of all Union armies in the Eastern and Western theaters of war.
Grant immediately made plans to invade the south and make for the Confederate capital of Richmond, Virginia.
"[2] In order to limit intelligence about troop placements, all units on the board are placed face down, and remain that way until either engaged in combat, or revealed by a cavalry probe.
The game system developed for a previous SPI wargame, The Franco-Prussian War (1972), was adapted for The Wilderness Campaign.
[2] Writing in The Pouch, Nicholas Ulanov was not a fan of the game or its hidden movement, calling it "Bulky and only slightly better than Franco-Prussian War.
"[3] In his 1977 book The Comprehensive Guide to Board Wargaming, Nicky Palmer found the game unbalanced in favor of the Confederates, and only with the help of the "what if?"